A few more suggestions : -Add default subdiv method in prefs so you can decide to use PN triangles instead of catmull clark by default -Allow to modify common properties of multiple selected assets, for example if I select 5 meshes, I want to be able to activate backface culling on 5 with one clic, change their default…
Drugs affect everyone differently, and do so differently at different times. A big part of the marijuana issue is people saying "Well I knew this guy and he smoked all the time and he was a total retard who didn't get anything done and was annoying as shit." and hey, that's fine, but it's not everyone. There's a huge…
Just a few thoughts on the matter. When I was a kid, I would download the shit out of everything, mainly because A. I had no money, B. it was relatively easy and C. I was all like "fuck the man rah rah" etc. These days I rarely pirate anything, aside from the random album here and there. This is generally because of two…
[ QUOTE ] Yeah but: A. It's pretty, but uses mroe resources then needed for teh fancy effects. B. I dunno about your video cards, but when mine is in a 3d aplication the fan on my card turns on and is quite loud. This would mean a constant noise increase, and a lower lifespan for the card i'm assuming. C. It's still nto…
Yo, I'm actually an animator and will give you a helpful crit: First off, what is this targeted at? 1) Film/Tv. You need acting pieces. you could get a job with 10 seconds of good acting + lip synced dialogue that is professional quality. 2) Games. You need action pieces. Traversal, combat. At the moment you have a strange…
@Boozebeard Not sure of the method you're using to generate that solid object or what does seem to appear double adjacent lines to form a hard edge which in and of itself defeats the whole purpose of implementing a CAD NURBs biased workflow?! The off-axis transitions are fairly straightforward to create using this app,…
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
After getting the heads up (on Gameartisans I think), I pick up [ame="https://www.amazon.co.uk/gp/product/1598220594?ie=UTF8&tag=gameactors-21&linkCode=as2&camp=1634&creative=6738&creativeASIN=1598220594"]Essential Zbrush[/ame] by Wayne Robinson (that link created by Amazon Associates, just so you know). I have to…
Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…
Hello Everyone, We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…