Hello i am having a hard time with Joint based Rig facial joints wonk orient correctly with result skin deformation the problem is when i rotate the head joint everything's parented correctly and moves as it should but the joints for the facial expression wont rotate while rotating the head they stay static fixed to their…
Hello Polycounters! So I was reading up on the Order 1886 talking about their topology and UVs in their game and then they said... ___________________________________________ "Note that our two main characters' male and female head topology and uvs are indentical. Shared topology is only useful if it matches anatomy as…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…
I'm working on this tank rig for school and we have to, by way of expression limit the movement in logical ways. For instance when it moves sideways there should not be any movement. Which I'm kind of stumbling on at the moment there is just a simple Y angle analysis of the tank controller and that controls which way the…
I think the wood from this part https://us.v-cdn.net/5021068/uploads/editor/ve/dhg71ec8fa01.jpg is really where you've put too much details. Maybe the beams too. The thing is, with the heavy spec those details are really visible. So maybe toning down the spec would make the details less visible. Also here is an example for…
Hey, work looks great. But latest posts are taking a long time to load. I'd recommend uploading JPG files instead of PNGs, more about why here. Also, we do have ways to share animations with audio, see Animation Forum - How To Post Your Work
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…