And last for today their abilities: Support Passive: Near enemies he wears his mask, which makes him regenerate health faster. When no enemies are near he takes off his mask and gets a speedboost an higher speed in general. His health regen becomes normal again. Murell switches abilities when in or out range of enemies. In…
" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
📍 Remote | 🎮 Unpaid Upfront (Profit Share) | 🎨 Flexible Happy Sisyphus Productions (https://www.happy-sisyphus.com) is looking for an Environmental Artist to help bring our immersive VR experience, Colors of Our Memories, to life. This is an opportunity for someone passionate about mobile VR optimization to contribute to a…
Would love to hear some opinions on this character im currently working on, kinda feel stuck because im not satisfied with the level of realism it currently holds, plus i have issues with bringing all the details of the sculpt to the render stage, it feels like half gets lost during texturing. ( also after texturing…
As Larry said, you can use control loops, or you can bevel. The rules for controlling your mesh when it deforms are pretty... complex. Are you willing to pay for a tutorial? I know a few good tutorials I could recommend for this sort of stuff. To understand deforming, do the following (if you don't understand how to do…
Latest Update, More at the bottom: So I decided I need a female character to round out my portfolio and give myself a good challenge. I’m a fan of the Girl With The Dragon Tattoo films and books, so I've decided to attempt a Lisbeth Salander based on the actress Noomi Rapace from the Swedish films. The final will be game…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Hey everyone. I was wondering if I post a screenshot of my robot/mech model, if anyone with rigging experience could tell me if the geo will work and deform properly. I, trying to rig for the 1st time ever and and a little stuck with the shoulder mounted guns. the barrels are supposed to go in when fired. Thanks for any…