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Monastery Refuge - Unreal Engine

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srinivasjlkm polycounter lvl 5
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it .
Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors, windows, fences. Created Landscape materials and Stone walls and other Tileables in Substance designer with the intention of vertex painting. The modular kit took some time to plan out but was able to utilize it throughout the whole scene.
The focus of this project was to:
Build a large-scale, production-ready environment, modular, optimized workflows with Trim sheets , Tileable and vertex painting.
Learn new storytelling techniques through environment art , lighting and composition. Jeremy support, insight and techniques with constant feedback helped me achieve my goals under his mentorship lab.
By receiving feedback every week from Jeremy as well as the other mentees the environment went through several iterations to make it a more polished and immersive experience.
Everything in this scene was a step toward rebuilding confidence and developing a more intentional, professional workflow. I’m proud to have hit the goals I set at the start and excited to keep creating and growing from here. I hope the breakdown below helps understand the process.
Tools used -
Gaea [ Landscape ]
3ds Max [ Modelling ]
Substance Painter [ Trim Sheets ]- since I had lot of hand drawn designs and elements
Substance Designer [ Tileables]
Unreal Engine

Check out more on my artstation https://www.artstation.com/artwork/x3xklO

Replies

  • d1ver
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    d1ver polycounter lvl 17
    Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. 
    Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 

    1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the space looks a lot more consistent and fresh.
    2. Your mountains were very noisy for a background element and created a lot of distracting contrast. Cover it with white snow to create proper rest areas to accentuate your main scene
    3. Open door on the right was stealing focus from your main focal point. Move it to the focal point to align all of your visual elements to the same goal.
    4. Add out of focus foreground. Easy trick but always works wonders to create depth and cinematic effect.

    Best of luck with your next projects!


  • srinivasjlkm
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    srinivasjlkm polycounter lvl 5
    Thanks a lot, these markups are an amazing touch up for composition. 
    I can see the difference these small changes can bring.
  • d1ver
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    d1ver polycounter lvl 17
    Looking forward to seeing your next project. Keep it up 💪
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