small update for me, trying to finish out the main blocking. ... must resist temptation to be shading things too much before I finish blockout what Im doing - lol
Hi guys,this project started on my 2d sketchbook thread but I decided to bring it over here to avoid offtopic in there by putting 3d stuff. What is this about: I never created an environment (just a shy attempt long ago resoulting in only an empty map and a sky),never created a next gen ready character,never rigged or…
Been working on a big update for this game. One big thing being done is rebuilding the original forest map. The main artistic goal is for it to have greater variety of distinctive biomes I have some help with the actual foliage models now. In previous weeks I've rebuilt systems for spawning the biomes. We are working…
I've started making a blockout with bsp in UE4, but whenever I move a piece of bsp it takes like 10 seconds to calculate it. I can move static meshes instantly and I get good fsp in the viewport. Very frustrating... :(
Hey guys I have decided to create a Dwarven environment based on this beautiful piece of Warhammer concept Art. Here is the blockout of the scene. I am currently in the process of sculpting one of those giant head fountains. I will post that up as soon as it is finished.
Starting a new project from a concept art of a dock office from the game/show defiance. I really like the imperfect and post-apocalyptic, so figure I'll give this a shot. So start off here is concept art and a couple of blockout screenshots.
Yes I was talking about blockouts - you are right. And a solution for really bad post boolean topology to be magically converted to something that looks like a highpoly. We can say that by highpoly look I mean exactly adding bevels to hardedges in the mesh.
Started working on a portfolio piece. Based on concept art by the amazing Tooth Wu: https://www.artstation.com/artist/tooth This is the concept on the Left and the blockout on the Right. Finall Finished! model…
Hi :) Working on a T-90 Main Battle Tank, personal / portfolio work. Main body hp and lp are pretty much finished, turret is in blockout stage. Some screenshots (basemesh/mainly unsmoothed), will post proper hp renders in a bit:
I know you all have seen tons of these, so I don't anticipate getting lots of responses. But any feedback would be helpful. Ill keep it short. Concept: my blockout so far: