So I decided to just move into the block out of this model where I can elaborate a bit on the concept. I was going to finish the concept off in PS to make it more Sci-Fi, but I'm just going to use my more artistic license on the modeling portion. Before I move on, I was wondering a few thing in this whole HP to LP…
Hey thanks all for the kind feedback! Go check out Dave Rapoza's livestreams too! @LRoy: Thanks! Glad you like the concepts too : ) @itismario: I've already started!! I'll post some progress soon... @C86G: Haha, thanks man. Textures will be rad, I cant wait to start! @coots7: Thanks! I'm happy you dig it. I love how Dave…
thanks again all! so i took into account all that's been said and played around for a few hours, i tried to get away form the 'tube' shaped thigh shape and style it more with better muscle definition. and played around with other areas still trying to rough out a good shape.. also lost a few polys i felt were unnecessary…
If my life doesn't get flipped upside down in the next few days i'll give it a shot atm, irl is getting in the way of everything. I'll post somewhere if i end up doing it and let you know. Otherwise your unreal renders are pretty nice and works well enough if you wanted the sun rays and such. (wild guess did you bake in…
I've been really enjoying going through the comments here. I understand baking out these bolts and threaded things isn't practical for asset modeling. I thought it was good case-study for sets of low poly coil springs I've been trying to figure out how to make. The problem with really getting into what's being said here…
Both have their own benefits and drawbacks. I will list what they are for me but you're the one who has to give both a try and decide for yourself which is better. Here's what I observed: ZBrush pros: -Integrated topology tools - no need to use an external app and import/export the mesh -High-res mesh does indeed look…
I think you're forgetting one great thing about that Wrapit, and that is that you have access to all the BASIC and QUICK tools which Max has and can be used in harmony with Wrapit ontop of the already amazing set of tools it has in it's repertoire. I'm the kind of guys who likes a more 'natural' way of doing my topology,…
Thanks errbody! I started writing this blog at the top of the year to try to put myself out into the community a bit and I'm really excited by your comments. @leleuxart - That's a good question and it really depends. Ideally, the lighting team should stake their claim early in the project so budgets are noted and accounted…
Not too shabby for a first go-round. First off we would all like to see wire frames and texture flats, and a close up or two as was previously mentioned. The lines on the road look too big, especially the yellow lines in the middle. I like the dirt/mud that has been tracked onto the road, that is a nice touch. However, the…
In general, screen shots are probably better for environments as they allow people to focus on things at their leisure. If you are going to have a video, try to include something that moves; wind blowing dust & moving awnings & bits of trash would be an obvious source. The video playback is rather sluggish, with frequent…