DISCLAIMER: The project is being developed by a team of cuban developers. We don't have the capacity nor the hability to pay someone to do this task (The monthly wage in Cuba is 20 US dollars). We aspire to get an Epic Mega Grant (I can cash the money LEGALLY) for funding the development of the game; and that money will…
I am looking for talented and exceptional people to join our small but very experienced and creative team here at Snapshot Games. Our first project is Chaos Reborn, a tactical RPG for multiple platforms. I have been working on the design for the game for over a year, and the project has been recently funded on Kickstarter.…
So I've long tried to make a model of Priss' hardsuit from the Original BubbleGum Crisis anime. I've always started and stopped and finally decided to finish one this summer, since I finally knuckled down and decided to learn how to get stuff into Unreal. I know someone had made one before, can't remember if it was for UT…
In my game in Unreal Engine 4, it's a very low poly game, each character is about 1000-1500 tri poly total. I need help with a starting point before I model the characters for the game with my team, the characters should be able to lose parts of their body like in Wolfenstein 2: The New Colossus or Left 4 Dead 2. I saw the…
Hi Gang, We're looking to get someone to help out create a rigged animatable 3D character modelled in 3DStudioMax for a music video clip we're doing. The video is a mix of live action and 3D and we've finished filming and just looking to finish off the post production on the clip. The design for the end level character…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. 3D Animatort! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
Hello i am having a hard time with Joint based Rig facial joints wonk orient correctly with result skin deformation the problem is when i rotate the head joint everything's parented correctly and moves as it should but the joints for the facial expression wont rotate while rotating the head they stay static fixed to their…
Hello Polycounters! So I was reading up on the Order 1886 talking about their topology and UVs in their game and then they said... ___________________________________________ "Note that our two main characters' male and female head topology and uvs are indentical. Shared topology is only useful if it matches anatomy as…
Hey, work looks great. But latest posts are taking a long time to load. I'd recommend uploading JPG files instead of PNGs, more about why here. Also, we do have ways to share animations with audio, see Animation Forum - How To Post Your Work
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…