Hello. I have a problem with my mesh. I want to say right now that I cannot upload this mesh here :neutral: I wanted to ask you for your help. This is one of many, many meshes that I worked with and only this one is causing problems. I received info that it is because, UE4 don't like one vertex or edge. Mesh works fine…
Hello everyone, I would like to point out my opinion on Epic Games`s Unreal Engine 4 and its simplicity. A little bit of backstory: I am fairly new to games design and all of its different aspects and areas of development. Two years ago I was introduced to the choice between Unity`s game engine and Epic Games` UE4. After I…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
So i'll preface this post by saying I wasted quite some time by completely over-engineering at the beginning my modular kit. I was so focused on trying to make it as modular as possible that I forgot it's supposed to be easy to use too. I'll put all the planning and stuff I was doing here to remind myself and anyone else…
So I went back and changed to lighting around a bit trying to go by those sunset examples. Here's the result: I'm glad you like it! I think this looks better, not so much extreme warm colors.
idk if this is legit but i'll pm you the link and you have to figure it out, sry but if this is old as it seems it might be impossible or a very long adventure to figuring out who owns this and which site is legit.pm.Disclaimer use the link at own risk, i terminated 3rd parties and other things to check it out.
Hey Eric, thanks for the feedback. Yeah, you're right in that it may be a tad on the dark side. The lighting and Post Processing went through a fair bit of work till I settled on this. I was trying to give the scene a bit more depth and oomph by nudging up the shadow intensity. I might have over cooked it somewhat! At this…
Trying some retopolgy might help because the topology does not fit the wish to connect those parts. Also if there would be some loops around the eyes as suggested by multiple tutorials for good topology then indeed it would be very easy to connect those because the loops would align to the circular eye lid topology. But…
(And fixed) Was just gonna say that the whole project will be hand painted so you'll see bits of it in there as it gets done. Still experimenting with style at this point. I have been told 'Cyberpunk Children's Book Noir'. It may be beyond me but I'll try.
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…