just repeating fabi but i was going to say, the number one best way to overcoming analysis paralysis and other forms of procrastination is to have a deadline and stick to it. That is a little more difficult if you are the only deadline enforcer, so joining some competition can be a great thing. Could even just be a…
Hello I saw this few weeks ago: https://evermotion.org/shop/show_product/archmodels-vol-226/16007 Evermotion Archmodels vol. 226, which consists of "3d-scanned textures" (or models made in app but that use "3d-scanned textures"), here are directly few examples:…
Hello, fellow creative minds. I am a student studying to do 3D environment design in videogames and fairly new here. Currently, I have 8 months left until I graduate and want to finally push for my student demo reel projects. I currently am working on three underground subway system concepts that will soon be complete. My…
Hey Polycount! So its been a long time since ive used this site! But here goes nothing, I've put this project off for too long! I have always wanted to make the definitive, realistic, true scale 3D Space Marine. Ive had annoyances with how they have been made in certain 40k games and movie adaptations and want to put my…
Apply via the SAIC Job portal at: http://jobs.saic.com/job/Huntsville-3D-Character-Animator-Job-AL-35801/15560600/?utm_source=j2wmap&refurl=http%3A%2F%2Fjobs.saic.com%2Fcontent%2Flocation%2F#tracked The Army Game Studio is seeking talented 3D Character Animators with experience in both key-framed and motion capture…
Hi, I am looking for a 3D/2D artist, focused on texturing and mapping. The target: I am working on a project with UE4 for serious business (no gaming) where I want to visualize some items. To place these in a beautiful/realistic environment, I´d like to build up some rooms with furniture etc. For now, a reference to…
The lighting is a little bit better. It looks like you've removed the wear and damage completely. Going for a new/clean look huh? I think you may have gone the wrong direction with the metalness value on the paint job though. If I'm not mistaken, it looks like you have turned the metal value to 100% with a mid range…
Not sure if already posted but. http://tpmdc.talkingpointsmemo.com/2011/10/chart-of-the-day-these-are-the-47-percent.php So can we stop with this? I mean, who are we trying to prove? Its not like we have an equal number in here splitting us into 47/53. Its not like those who will choose to believe the 53/47 split will look…
Ah you are right. You and kapoff both sort of got the challenges started. I confused you my bad. Still I think good sculpts are better to show than bad low poly models. As for more specific crits for the knight. All of you materials look like plastic. I would make sure to get your metals looking like metals. Also try to…
I think you are trying to hard to have variety within your scene, trying to cram more details in to create that wow factor. Take a step back. More details does not necessarily mean its going to be better, far from it. Less is more, more times than not. I am not saying this in an attempt to have you redo work, remove…