Greetings, We're a small team working on a project for a JRPG inspired game, and we're aiming to craft something quite unique in the market and history. Company Name: Grand Arc Designs Game promotional cover art: https://tinyurl.com/AeldariaCover Game Features:* Non-Linear Play with sincere rewards and consequence *…
We are a boutique animation studio out of Los Angeles and we are looking for a lighter who wants to join our team and work part time remotely. The job requires shading, lighting, rendering and compositing of photo-realistic architectural scenes and cartoon style scenes as well. Candidates must have good understanding of…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/8FC6DEEC45/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized lead developer to spearhead efforts in developing games powered by Unreal Engine. You will be…
It's all about the grid. You'll create a modular kit with pieces that have one of these properties: 1) Pieces that begin and end on major grid lines. 2) Pieces that begin on a major grid line but end at some arbitrary point to which you can use for vertex snapping instead of grid snapping. 3) Pieces that neither begin or…
It's a simple logic . Normal map represents a pixel normal , a vector (direction) each pixel is facing in comparison to vertex normals (tangent one). So if you see it wrong there is only a few possibilities: a. the direction is wrongly recorded to the texture . Green inverted maybe or color representing standard is wrong…
Bit old thread but maybe some Blender users are still reading this and find it helpful. Thanks for sharing first of all! I'm working with Blender as well and started recently to use the Quixel Suite again, therefore I created a gradient material too, before I read this, with a slightly different result in the end, compared…
I'm glad you like it, and your critiques are very welcome. TBH I've always had a hard time adding more specular to my materials, once it looks realistic I always stop .. so I'm still learning to keep adding it beyond the real without making it look ridiculous. :p But yes I did completely forget to set the reflection for…
As far as I know one colorimeter can be used for multiple monitors and you don't have to calibrate the devices every day either. I think the focus should be on keeping consistency throughout the work-environment and follow established standards of output for the end user as well since what Clos3d says an image will look…
Well, you've got some good stuff in here, but right away, I would toss your reel aside if I were hiring. Every single piece is listed as WIP. It's as if you never finish pieces. An instant red flag for employers. As for the animation, like I said. There's some good stuff in there. That said, each piece seems to have the…
I would say the difference between the wear in the reference and the wear on your image is that the reference has more natural wear, whereas yours looks like scratches. There is a huge difference between the two. If think of it in terms of history, rather than sole observation; lots of hands have touched that gun and every…