Finished uni a few weeks back, now after a sufficient break (and a lot of job applications) it's about time I get back on the horse. I recently got a few awesome art books, and saw this in the Last of Us artbook and just thought I had to make it! So after a couple hours or so messing around, got this amount of basic props.…
Been comtemplating whether to start a sketchbook for a while now, and I've decided that it will do me no harm to start one and will push me to better myself. I'm quite keen on getting C&C to improve so I don't mind the harsh comments. First up here's a modular building I'm tackling, still progress to be made and I'm slowly…
so my friend finished rigging my character, but its not all under one root joint. The shoulder are separate, and the rig use parent constraints. Is there a way to import this rig as an animation to unreal engine? :c Can i bake the animation and just export it as an fbx to unreal? (i mean technically still using the same…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
i am not quite sure what you are struggling with. if i remember the feature correctly. it only works with quad shapes, the opposing sides have to have the same amount of verts. if you go around you quad clockwise with sides A,B,C,D you need to do something like this A: 5 verts B: 3 verts C: 5 verts D: 3 verts then it can…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Video Games Programmers to join our Next-gen consoles and iPhone teams. Gameloft is an international developer and publisher of video games for mobile phones and consoles.…
Occasionally, while trying to deal with subD smoothing errors, I'll find that the cause is the presence of an infinitely thin quad or n-gon sitting in between verts that lie on top of one another in space, making it look like there's no intervening poly at all. Here's an example. I pulled apart the edges of this really…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Video Game Programmers to join our console and mobile teams at our new Toronto Studio. Gameloft is an international developer and publisher of video games for mobile phones and…
I already did a long crit in PM's so I'll keep this brief. A lot of the action here isn't justified physically. Don't get me wrong, this kind of animation passes along fine in a lot of games and the piece works and reads, but scrub through it frame by frame and look for how your character moves through this situation. You…