Thank you for the advice. I mainly want to improve my workflow. This initial project is also a way for me to test techniques as well though. Both of these suppressors were just test pieces mostly. With the initial blocking in, is it wise to model separate sections as individual pieces?
worked on logo for store. I built this in maya, lol. I use maya so much and image editors so little, I just found it easier to do it in maya. I'll likely replace the gorgon silhouette once I update that model. I think the hair could look better. It's a small detail but I think the marketing art is worth getting just…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Here is something new for me... the thing with the n-gons and tris... i noticed that a engine converts them into tris but didn't dig it up too much... anyway, here is the initial clipboard that i made and the one requested. The initial had the same textures and the paper was centered as a texture also.
Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…
Hi, I have a big problem and I could not find a solution so far. I got a character as a FBX file. I guess its made in 3ds Max with a Biped Rig with twist bones. And here starts the Problem. My plan is to use the character with the animation type as humanoid so I can change the mesh of the character easily. But I don't know…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hello Melviso. Yes, PixaFlux now initializes a Vulkan device at start-up, and we've received reports that on some graphic cards it fails to initialize and crashes. We fixed recently a similar issue that was crashing on error logging, and could be the cause of this crash you experience. Could you please try again. Thank you…
hello all, currently working a project at university where i'm tasked to create a character to go inside a hunger games styles survival game to go inside the Cryengine. ill be posting my progress here and welcome any feedback. cheers all initial concept: Initial basemesh: Asset 1: New basemesh: Sculpt start: Sculpt…