Hello everyone, I'm having some pretty ugly aliasing happening on my textures, I don't believe it's really an issue with my hard edges as it happens to details that are only present in the textures(diff/spec/norm). I have spent the past week searching the forums and google for every possible bit information and trying…
Been working on a new scene based of a concept by Aaron Whitehead. On day 3 so far and think Im starting to get there really but looking for second opinions as this is for my portfolio so I want to make it the best i can. having trouble getting to lighting to match the concept. Anyway heres the concept: And heres what I…
Hello again! Since my last update I've gotten some feedback from various people. Alot of the feedback I was getting was mostly regarding base color and roughness values feeling pretty monotonous over the whole scene, so I put some work into tweaking the concrete master material and getting in a bit more roughness variation…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
I'd like to request some kinda robot. I don't think I've seen you do a robot yet. Also, this is pretty alright. As it's just ZB you should try playing with the sss and lighting stuff a bit, see if you can't get get some schmancy lighting going on. Also the third sentence was sarcastic. -edit- Ironman doesn't count. I mean…
I recently watched the Dylan Cole painting dvd and one of the things that he stressed was using the pressure sensitivity of the wacom stylus for the opacity of the brush you are using. I didn't even know this was an option, so naturally I wanted to try it, but cannot seem to figure out how to get it to work. I've found…
Don't go for the big names that has expensive tuition. Over-priced. You can get the team-work experience at an average college, and boost that up with all the online resources. Try to get scholarship and fundings that doesn't put debt on you.
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
I'm pretty sure I mostly fixed the problem! The results are much better than what I was getting previously. Here's the solution and complete workflow that should produce good results: 1. When exporting your .fbx out of Maya/Max/whatever, make sure you export the Tangents and Binormals under the export settings. However,…