Hello, polycount community! This is my first post so hope I am not breaking any rules and am posting this question in the right place..... Anyway, I was wondering what would be the proper and efficient way of building a large map with some boundaries. I was looking to build a forest with a few mountains and a…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
I'm 17, It's getting to that time when I'm seriously considering going to University or not - I want to, but I've heard so many bad things and the last three years of my life I've been doing courses at college that havn't taught me anything remotely relevant to 3D/games. I've checked out bournemouth university courses…
Hi guys, I am an Irish artist living in Munich for the last 1+ half years and am preparing to make the next jump to a new city at the start of the new year. I have gotten tired of Munich because of the lack of a young artsy culture and so want to start up shop in either Berlin or London. I am not seeking out a strong job…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
is this is intended for games? If so, I might ask around a bit about UDIMs. I thought that was something only used in film (or at least not games). To finish the assignment probably best to just do whatever teacher wants but if trying to get a job in games it's going to be good to know what workflows work and won't for…
Hi Polycount. So lately I was thinking about textures and how to capture them from photos, However getting a clean image without AO is a huge hassle and there has to be a way to avoid this while also getting better textures in the process. Recently i watched the video EPIC put out on their trip to my home country of New…
Tried searching for "gnomon" , "digital tutors" and "subscription" , my bad if there's already a similar thread to this but I put my 5 min in lol. So yeah, I'm thinking it could be wise to invest at some point for a month or few months a subscription to a site or multiple sites.. Right now I'm aware of only 3 - Gnomon /…
Hi Polycount, We're a small team of professionals working nights and weekends on making a 3D modeling software, we need your help! We'd love to speed up the development but for that we need to understand the market better. Who's using 3D modeling software? For what? What is important to them? This is where you come in. We…
Hi, I'm new here, and I'm really confused. I personally like to paint my textures in Photoshop as my background is illustration. I often get the diffuse to where I like but have absolutely no clue how to create normals, AO and specular maps from it? From what I've seen in order to get normals you must make a high poly…