One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
Looks really cool to me. Maybe some of the monitors need a bit more variation, they look all the same too much. In Unreal I'd use a decal with dust or some imperfections and should do the trick. The "worksite emergency respond.." seems to be flying in front of the wall even if it is still glued in some parts to the wall.…
Not a fan of the outlines. The're very bright and distract from the background, and the brokenness doesn't add anything except distraction. I was gonna say that all your images are too dark, but really you should just remove the alphatransparency. Instead, have something like a medium gray outline that becomes a wider…
#wipwednesday, as a practice, last week I started this Roman Shrine, and with the power of modular props, I optimized. I started sculpting key props with general damage so they wouldn't look so repetitive, only one specific stones I wanted to add specifically damaged to give a more unique look. I did the retopology of…
Hey everyone. It's been a while. Now that RIFT has been released to shelves and having finished my B.A. in Industrial Design i finally have time show off some of my work on RIFT. i was contracted by TRION to work on various assets of all scale. this is just an excerpt of that work (some more might come). i'm also currently…
REEL this one is using some fractal technique. duplicating the layer moving scaling and rotating with the same parameters gets something funny. allways gotta be carefull tho. fractals look cheap if used too obvious. i guess one can see that one swirl... AMP I checked through the folder finding this rather recent one. made…
Hey guys, I did a check for Inverted UVs in 3ds and I flipped all the ones that were completely inverted but I noticed some of the faces within the same UV shell were also flipped? Why is this and how do I fix this? Could this be a problem if I have text running along the same shell? The faces in red are what show up when…
Ok so finals just finished and I'm reading through all the posts on the subject and feeling very dumb. I see some very clean meshes coming from Strangefate when working : http://www.strangefate.com/webby/modeling-SubD2.jpg Now after reading the thread a few times I'm not sure what's going on at the bottom picture. I'm…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…