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Only some UV faces Inverted in 3DS Max??

guitarguy00
polycounter lvl 6
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guitarguy00 polycounter lvl 6

Hey guys, I did a check for Inverted UVs in 3ds and I flipped all the ones that were completely inverted but I noticed some of the faces within the same UV shell were also flipped? Why is this and how do I fix this? Could this be a problem if I have text running along the same shell? The faces in red are what show up when I check for inverted polygons in the UV Editor. Any help would be much appreciated.


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