Heya (and happy new year). "... and it becomes pretty clear that there is no real consensus on what is considered good work" I disagree. Even a single picture can be enough to classify an applicant as belonging to either of two categories : 1 - artists that demonstrates great skills and potential, who are constantly…
Hi folks, a small drawback while try to leave early access. As giveaway for all who bought the tool during early access i give away the commercial upgrade version for free. Because of that i can't leave early access that easy. Have to get in contact with steam to make the transition. The tool itself is finished so far and…
I like that idea and I have been advocating that type of model. My thoughts were that the developers would make it known how much they need to make the game and show that as a goal. That's good and it gives people a target to shoot for. What's more is I was thinking of adding perks to higher levels of contribution. My…
I think online only DRM can be effective but it often screws over legitimate customers which then leads to a company gaining a negative reputation. Diablo 3 for example, had no movement in the piracy scene of the game for at least a year after release. I'm not even sure if it's currently possible to pirate and play the PC…
So, i'm really impressed by the amount of people here that feel pleasure sharing their knowledge and even their final works, ultimately targeting the improvement of others. That's really great. It's something that i'm very used to in the software development community and it's nice to see similar behavior around. However,…
Thanks! The idea with those last year was to make the wallpapers as a kind of marketing for the workshop designs. Months after TI4 it occurred to me that there was potential to do loading screens with them; though the majority of loading screens are either valve-made or paired with a specific set. Really I'm not sure if…
I'm focussing on the swimmingpool scene: First: I love the mood and setting! Now for the "harsh" part: - The background props are too large IMO. The leaves on the trees are humongous. I kinda like the style though. But maybe you could try a more realistic approach. If you're quick you can get the poplar and aspen pack on…
The short, but admittedly somewhat unhelpful answer, is you need to treat the texturing literally as a traditional painting. Almost most of the lighting work needs to be done by your painting skills (not texturing skills). A small part of a longer answer is below: This is what you want. Impression of real life. Artistic…
First image: For a highpoly it doesn't really matter. The square around the hole is unecessary but it's not exactly 'wrong'. There's also no need to connect those parts so completely with the rest of the mesh. Look at how n-gons behave when you've got subdivision (turbosmooth) applied. That should give you an idea of when…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…