Hello! You did everything right! Thank you for asking! Unfortunately for *NOW* (all caps for emphasis) the profiles are only for those who have had something accepted in game. In the near future I will like to expand the whole profile system to allow just about everyone to make one and be able to update it as they see fit…
I'm a maya user. I've been having all sorts of problems with normal mapping lately, and have been looking for some help. I can get scratches and stuff on my models no problem with mudbox or PS. Its with high poly to low transfers that I'm at a loss. its usually fine except for the edges. If I have simple box primitive and…
Your latest renders have a very hard edge where the atmosphere ends (reminded me of the earth shots in 2001). All your previous renders had too large of an atmosphere falloff. I would recommend something closer to the photos sacboi posted... a thin gradient falloff on the edges of the planet.
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
So a year or two ago I had to make an environment for a class of mine. I'm not sure what version of Max I made it in (thinking maybe Max 9) but I finished it and stored it away. Now I'm trying to use it as part of my graduation portfolio, but when I opened it today in Max 2011, not only are all the objects in the scene…
so, i've been getting some hate from this forum for asking too much :c but im sorry i need to ask this one question. Ive made a thread in unreal engine forum, about modular mesh, but their admin with the title "MEGA" in it responded and said to not use modular meshes for simple object like wall cuz it would increase build…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Gigapixel Gigapixel is only upscaling. so from 2k he get 4k photo for the source for scans that's all. Not to be overly jumpy on anything AI. But i get that people see AI and associate zero value to it