I am not sure, but that what i have when i am open a maps i baked: Some maps i bake with Xnormals, some of them in Knald, some of them In MightyBake. And all of them has the same problem.
Hi, Would love to try your script but having trouble installing it. I used to use an older perp to ortho script called "views" until 2018 didnt allow it to work again. I'm just confused by your ////comments/// and <br> not sure what the exact script needs to be. Maya MEL keeps telling me bad syntax. any chance of sending…
All well and done but all this hair and accessories are hiding a lot of flows Make yourself a little test line up just heads and see if their still look ok There are also common mistakes that are shared by most of them for example:- absence of cheek bones - no underchin plane - base of nose is missing - huge forehead which…
Ahh, Okay *cracks fingers & stretches* whatever is going on from 0:06 - to 0:08 is strange without any context if it was supposed to be some sort of anomalous interference it didn't work on me, it looked odd & bother some. 0:17(strong wobble for me) the start of the effect is too strong for me, its alright but i felt it…
You may have alook here: https://www.healthline.com/health/dark-circle-under-eyes ..also women often "suffer" from all the chemicals in the make-up and so without.. the just look like this.. :wink:
Ok, So I am in too deep: I am supposed to make something that does this (see links), when you move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My idea at the moment. Make the model in Maya, rig and skin it in Maya, then send it to Unity. But how do I make a Rig in…
Hi everyone I released a psx/ps2 weird retro style env haha You can find image here and you can download the scene and all the assets on itch for free, feel free to use them in you're project ! Also i'll post some timelaspe on my twitch/youtube channel if you're interessed in the process. feedback are welcome !…
As far as I remember a quick fix for this was exporting all as fbx to Blender and import it back from Blender to Zbrush. it makes it all be rescaled to default standard 2 scale at import. and wrap mode starts working as usual. Should work with other 3d packages my guess. Well, untill it's too hi res alredy . Then merging…
^^ correct, it is a sorting artefact related to using a translucent material Definitely don't use a translucent material on anything that isn't supposed to be translucent - there is no way to completely eliminate all the possible sorting/lighting artefacts that come with translucency and they are extremely expensive…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…