The simplest would just be listing everything at once, or as a "view all" link with a total kb size posted next to it. Could be an option. GOOD THINGS: I love the ship, the tower and the house. The ship has some great wood textures and the extra props are great. Nice detailing on the ship model too. It needs some local…
I'm so sorry I didn't reply to you! You were right about the drip decals, I do feel they were too big looking back on it. So after a bit of time I came back to this environment, kind of unintentionally, and decided to do a little better. As others have pointed out here, and I didn't quite understand at the time, the focal…
Fonfa was trying to get you thinking about the construction methods used, how they lived and why they built things the way they do. Those things should effect your scene. I don't think Fonfa was trying to get you to expand the scene but work on you're critical eye and planning skills. Really dig into what makes your…
Hi I am looking forward in taking part in this competition and i wish everyone the best of luck! I took a day and a bit to try come up with the concept of my Throne Room and what a throne room could mean to different individuals. I have decided to base my Throne Room on nature as i want to adventure away from the more…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
IceWolve> ... woof! Blenderhead> thank you kindly pior> You're awesome man, love your work! So, unfortunately there's no trick to that drawing. I just sit down and draw it, real slow and meticulous. I had an idea in my head, I kind of knew the shapes... and so I went. The only real process is that I kind of think about how…
I'm thinking of a hall which is filled with riches (pretty stones and minerals etc) as well as trophies such as dead aliens of other species. A red sun, day time yet the light is really dim on the planet's surface.
Ah I remember modeling this room for some high poly render fun way back. I agree that the window edges are a bit low, but not by much. I think they're actually a bit too thin at the moment. Maybe its the view, but it looks to me that the main problem though is that the windows are too narrow. The whole room is actually too…
I think i will try to combine both of your ideas, set the projection of the room onto a plane with matted surface and a glass front of it with a clearcoat layer, but i have strong suspicion that my issue is the parallax, as the shadow doesn't extend into the room, because there is nowhere to extend to as it is just a plane…
Hi, We are currently developing a VR title for the GearVR competition and need a spare pair of hands on the modelling. The game is a detective game and requires the player investigating areas in a mansion. Each room will be a separate 3D model that is presented as a diorama that the player can spin 360 degrees. You can see…