Inflating your highpoly sounds like maybe a misinterpretation of a technique I know from Heroes of the Storm. Sculpts were given a slight inflate before the maps were baked to create thicker edge highlights. It ah, works a lot better with a dynameshed sculpt than it does with a hardsurface model.
Hello all, so the topic title says it all. I'm sorta new to zBrush, and I'm trying to dynamesh this "dungeon pit", but due to dynamesh's nature it automatically fills up the hole in the pit. This is something I do not want to happen. I just want the entire thing to be dynamesh'd without the hole filling in. How can I do…
Fibermesh seems pretty cool, it's fun playing digital stylist. I'm finding it pretty tough to get "styled" looking long hair though, it can be a bit hard to control. I think the trick is to use lots of masking and polygrounps. Oh, one cool thing I discovered, you can dynamesh a fibermesh subtool. It's a pretty interesting…
The advantage of taking your model from Max into ZBrush is ZB connects all your verts upon import and you can dynamesh the model (use Dynamesh Master you can download it) and use polish on the pieces. Dynamesh master even respects polygroups so can specifically select psrts to polish collectively or separately. This gives…
I ran into a little weird problem in zBrush while starting to sculpt the axe contest weapon. This is the basic lowpoly model before making it a dynamesh: and this is the model after making it a dynamesh. any suggestion why that happens and how i can resolve this? EDIT: nvm, found out myself. i had vertices floating in…
You will need to up the Dynamesh res to retain the detail. Also, before you dynamesh, duplicate your subtool and project the detail from the original back to your dynamesh to retain the details. If you're new to Zbrush I advise going to Pixologic site and viewing the Zclassroom videos. Or reading the Zbrush docs. Most new…
Technically, you would want to use Dynamesh when you don't have good basemesh. Like how some ppl like to start almost everything from a sphere, then push and pull and move it around. Dynameshing it often will ensure you have enough poly/geo to work on. Then you can retop or zremesh for cleaner basemesh. Then it's subdiv…
Hey, excuse the disgustingly noob question/fail - this is my first attempt at zbrush... I only figured out what dynamesh did yesterday... my problem is that I've been using dynamesh to divide the model and go up in resolution rather than zreshmeshing and then dividing at an early stage (I didn't know and only just found…
Hey folks! I brought the cushioned part of a chair into Zbrush from Max - made a little messily as I had dynamesh in mind. However, when I go to run the operation I get a weird lump artifact over the seat pattern detail. Before and after Dynamesh I tried projecting this down onto the original mesh and had slightly better…
Sometimes retopology is painfull and boring, UV master and Qremesher sometimes doesn't give desired result. this just one other way to do model in zbrush, hope you like it- Cheers [ame=" http://www.youtube.com/watch?v=j7NM86ift94"]Dynamesh projection - YouTube[/ame]