Been dicking around inside marmosets shader files, and experimenting with different specular shapes! Top row is default toolbag2 with gloss settings .95, .75, .5, and the bottom row is the GGX type specular shape with the same gloss settings.
I would say 95% of the time I use Dyanmeshed meshes to bake and retopo with. Sometimes I Decimate it sometimes I dont. Sometimes I just knock down the Dynamesh res and just use that as my bake/retopo.
JOSH98012 I am still thinking the images don't do it justice. They are still very low quality. They remind me of Doom on Windows 95. I would re-take high-res screenshots in UE4.
I loaded it up this morning before work to make sure the download finish correctly... just stunning! Bit-Tech just gave it a 95: http://www.bit-tech.net/gaming/pc/2011/05/17/the-witcher-2-review/2
I only do this as a hobby, its expensive but I so enjoy it, 95% is personal projects other 5% is usually for church projects (motion graphic type stuff). Never sold anything, primary work is in IT (Networking) for over 20 years.
95% complete in my modeling phase. After I'll work on my lighting and then my shaders. At the moment it's really hard to stop modeling. Having a lot of fun with this scene. Hope you guys like it so far!
Hello ! I've forgot to keep you updated, i have fixed the face proportions and some anatomy in it also spent time working on the skin details , 95% of details are hand made,here are some Zbrush shots:
She is 95% done! I am debating whether or not to add tertiary details in since she is more cartoony and less realistic. Either way, I can't wait to retopologize so I can texture her
I pray for the day when things like Colladra are advanced enough that you can share between different programs for 95% of things. Then the developer just has to buy one seat of whatever you use the best.
So I've been starting the texturing part and so far have polypainted the Lifestealer (about 95% done, still need to add certain details) and so far I'm quite happy (maybe because I just upgraded to ZBrush 2018!):