not completly sure but my understanding is: if i.e. you have a 6m wide plane which fills a uv space/texture completly in u than you would need a 1536 * 1536 px texture to reach a density of 256*256 p/m². so it depends on you r uv layout compared to the world space scale of your object. hope it makes sense!?
At the moment it cost 125 instrucitons and I'm still using full hsl code for my specular and backface term. I'm sure I can leave some other instructions. It use one normal map with specmap in the alpha, a diffuse map with ao in the alpha, a cubemap, a thickness map and two look up texture ( 256*256 ). That's makes lot of…
Hmm yes it probably is dif texel density sine I haven't gave it any thought at all here. But on the other hand, the plate is 256 and occupies almost the full 256 map y-wise. and if u turn it 90 degrees it matches up halfway to the box which almost occupies the full 512 length of the texture. I'm not sure that's how you…
If you use a terrain actor, you can create foliage layers parented to your grass terrain layer. If you're using a staticmesh actor, you have two solutions I consider best: - Foliage factory volumes (but BPS placement is a hassle) - Static mesh mode (that's what I used to place all the grass in my latest scene). If you…
So I'm watching this video from 0:00 - 1:25. [ame=" https://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/5] - YouTube[/ame] wenda111287 creates a cube mesh then tells the viewer to make sure their working units are set to centimeters (mine are). He goes into the Poly Cube History to change the…
Well, I assume those bricks are fairly small. What I mean is that you can actually make a single texture set (256 or 512 depending on what you are making it for) that is a tiling brick texture, and then place different UVs for each brick. You will have varying bricks and use less texture space, plus have higher texture…
If you're planning on connecting these pieces, be sure to stay to the grid and keep a unit size in mind. A common one being powers of 2, usually 16 or 32 being the smallest. This way if the length is 256 it can connect to other that are 256, and when you have a corner it will also fit with having to fudge meshes or vert…
My (somewhat cookie-cutter) presentation I left out the "stripped" version of the revolver (thought it's seen in my portfolio). But there's a half-size pickup-LOD (mirrored, I notice. El oh el...)on the bottom here, together with the ammo and upgrade pickups. The map size for the ammo box and its is 256*256 whereas I…
Made that little fella today to wake up 560 tris and 1*256*256 First attempt at low poly modeling. Not my own idea but i found they so lovely that they deserved getting into 3d. (Cant find the original pic/author where ive seen them :/ ) Aside from that, i wasnt much into straining my head too much this morning Gonna make…
i can't even load anything into handplane, because it crashes before that, although i can open it. i think it's a windows problem, at least it worked the first time i have to look how big my object is, always forgetting about that :) i was baking a screw and looking how it bakes, that's why i tested all sizes including 256…