Near deadline I have finished it... Enjoy it. http://www.cesarsampedro.com/Timex_url/Gallery/2dart/012.html Sparetime... i make a new ver with some wasps around the honeycomb's eyes. http://www.deviantart.com/view/29090694/
http://www.vgcats.com/comics/?strip_id=152 Gotta get me some Kirby since my DS is just collecting dust right now. Can anyone predict how long the game is?
5 is the highest I can go. It won't go above that. The normal map is 2048. Memory allocation is thus: Wed Aug 02 00:21:20 2006 startingimport Wed Aug 02 00:21:20 2006 Trying to allocate 35.193 Mb in virtual memory for highpoly vertices/normals/UVs... Wed Aug 02 00:21:20 2006 Trying to allocate 245.761 Mb in physical memory…
https://www.artstation.com/artwork/J99QxD Did this awhile back but only got around to posting it now. Super cool device http://www.ak-info.ru/joomla/index.php/devices/9-optics/252-lcuaabout
Another weapon. .500 S&W Magnum with a red dot sight attachment. 1024x1024maps for Magnum, 2578 tris 512x256 maps for rail, 484 tris 512x512 maps for red dot, 752 tris
Hi there, I'm fresh new here. I'm a 3D Artist and now working in a small game company. The experience I touching 2D and 3D softwares got 1 year plus. According to my researching, I found out a way of making a next-gen game assets myself but I'm not sure if this is the correct way. Oh ya, I'm a 3dsMax user. Here are the…
Hi Guys, This is my first post on Polycount, and i really hope i dont screw up something with the rules and stuff. I wanted to share my Artwork that i have done for the Indie game project Called Scorn - Episode One. It is a atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber…
Hi, posting the work i've done for wasteland 2 crowdsourced project at begining of the year. I would like to submit more content for the asset store, so comments & advices are welcome! https://www.assetstore.unity3d.com/#/content/7052 A little wip of the asset :