haha i knew Gwot was going to reply to anything with blender in it Excellent links :) Yeah just keep at working that tutorial and youll get it in the end. Also try those psionic tutorials (he is a real generous fellow) i put in after editing my post. Dont know about the GIMP problem your having though.HAve you checked…
So our team is also working on a similar style pre rendered game, and we have just not been able to figure out how shadows follow the projectiles in the game, or units without the shadow overlapping other units if we use the shadow and unit as one sprite. Anyone know how they achieve this?
Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
Good day. I am trying to get my renders set up like I normally do in Maya with the Physical Sun and Mia Materials. In Maya I have control over the 0 and 90 degree parameters of the BRDF. So I can fine tune how strong my reflections appear at glancing angles etc. How do I get this control in UE4? Do I have to use Fresnel in…
Hi All, I am struggling with chamfering a cut in a cylinder I have made. Trying to wrap my head around how I maintain sharp edges in the cut whilst keeping the cylinder round. This is the shape I have and you can see the areas I want to keep sharp: Of Course without supporting edges I get this: I can add supporting edges…
how do you deal with very large and long objects For a larger asset like a ship, I would consider using a tiling material to cover large areas, using vertex painted or second UV channel masks for break up, combined with parts textured by a trim atlas or individually textured. For smaller assets that extend in one…
Hi, i am creating 3d character artwork for my personal project, work in progress... so i want him to look directly to the camera from which im rendering my main shot. How to do it ? i centered cluster in the both eyes and then snapped locator in each of them in the middle of the eyes
Hi. I'm learning 3D art and I wonder how 3D artists and their clients usually negotiate the fidelity of the assets. Let's say I'm searching for a 3D artist who will create some game assets for me. For example, I need a game-ready asset of a gun. I expect it to have some minimum level of fidelity. How would I describe this…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…