First experiment with the grass in-engine: https://www.youtube.com/watch?v=ZV71unZ8cC4 So, I have been reading and dissecting other's people work on vegetation. I went for a Masked/Subsurface/2-Sided material, instead of UE4's 2-Sided Foliage shader, because I was getting bad results on the flowers meshes (probably because…
Going to try to flex my graphic design muscles here: Rules of thumb you should abide by generally: Logos should not be using mroe than two fonts, and ideally should only be using one. Crystals are the highest value, and brightest hue, of the logo and immediately distracts my attention. Either incorporate somehow into the…
So I decided to just move into the block out of this model where I can elaborate a bit on the concept. I was going to finish the concept off in PS to make it more Sci-Fi, but I'm just going to use my more artistic license on the modeling portion. Before I move on, I was wondering a few thing in this whole HP to LP…
count me in the camp that doesnt care much for gambit ;p spoilers!! cyclops' death should have come earlier in the series. he added nothing. poorly written in there just to have an antagonist for wolvie's affections towards jean. phoenix plot should have waited another movie and been the main plot in it. though it was a…
I'm dusting off an old piece to add to my portfolio. I'm still undecided whether to make this cinematic level or game resolution but I have this as an idea for a IP I've been developing for awhile. Currently I'm redesigning the helmet and spaulders. The thought process behind it is the left side (Devil's Hand ;) ) has more…
Hi everyone, I have made some custom material nodes that are 2048 and when I bring them into another node that is 1024 they do not scale down. I have set them to parent and tried to transform them. Is there a clean way of scaling down a node? thanks. :)
Yes, the lighting is a bit primitive. I'm only using 1 movable light due to forward shading; the other lights are static, and the light map size of the objects is limited to the 32x32-512x512 range. My assets didn't look good before I multiplied the Ao to Basecolor :/
The problem that I am having is where the rectangle-shape
comes into the side of the cylinder; that face-area of the side of the cylinder
doesn’t curve like the rest of the sides of the cylinder; it basically sticks
out when I put it into smooth preview. This is one object by the way. My images show the four corners that…