[Still Looking] - Will be updated once I find an artist Good day!I'm hoping to find an experienced artist with a unique stunning art style to collaborate with. # Who am I?* I'm a self taught programmer that is now about to graduate with a computer science degree. * I have 5+ years of experience in game dev. I can pretty…
Dear Community! I have just updated my reel for my website, and I would like to receive criticism on a few things! So anyone kind enough to step up will receive my appreciation (whatever that may be worth, haha.) I am going to share a brief background on myself below so if you’re uninterested in my life and want to head on…
Hey, this is Soul Reaper with a new nickname since this was the only place I still used my old one. I know I can count the number of people who care on one hand and still have enough fingers left to masturbate with, so I'm just going to cut to the meat and potatoes of this post: [ QUOTE ] FOR IMMEDIATE RELEASE DAVE…
About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Yes sir! First of all, read Ben Cloward's site, www.bencloward.com . Then, get a copy of ShaderFX for 3dsmax to fool around in, or alternatively you could probably mess around in the UE3 shader node tool. But I would recommend ShaderFX. This will allow you to get the hang of building shaders without actually coding and you…
18. Baking: Lightmaps There are a few different types of lightmap you can utilise and each has its own uses. The most common one is a Point Light Map which involves placing lights within a scene and rendering a lightmap from your low-poly. This can be done in 3ds Max by setting up some omni lights in your scene, spacing…
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…
Cool beans, we are up to N64, I'm an old Rareware boy from the Golden Eye days so its a number close to my heart :) 1. 24caretgames - opened in the summer of '08. 2. 2D Boy (World of Goo) 3. 2XL Games Phoenix, Arizona USA 2006 4. 343 Studios Kirkland, Washington USA 2009 5. 4A Games Kiev Ukraine 2006 6. ACE Team (Zeno…