OKAY! So ive read up a bit more and have a better understanding of this gun. now, heres a shot of 3 of them. GL attached, scope attached, and buttstock moved around and pushed in. Now i DID see the FN40GL-H on the 7.62x51mm mag. and its the same shape that fits on the other. now im going to clean up the mesh for the next…
There are lots of lovely new additions to the batchtools (6.0.1) in SD6 and I'm very happy that the commands have been consolidated into neat groups that are easier to write code around. but is curvature-from-mesh broken ? I'm working on meshes exported from Maya with metres for units, Relevant parameters being passed into…
This is our entry for the 72hour competition at Final Redemption. The theme was "customize" and because of work and university us three didn't have the entire 72 hours available to us. The deadline is still a day away but, well, work is work. The competition started on Friday 17.12., 17:00 GMT. We interpreted "customize"…
Hey! Two week later, back with quite a few changes 😊 I decided to take the plunge and re-make the hair from scratch, as I really started disliking it the more time went on. I decided to get roughly inspired by a technique found here (used in Final Fantasy if I recall correctly), and tried making it work with my skill…
Lets speculate the games! Thread so far; What the new Xbox will be called ;')) I'm personally wondering what market games will be available as well, an what kind of dev platform we'll get. Also Phantom Pain// New metal gear for PS4
you don't want to be texturing this uniquely - you will never hit the required resolution . put all the decals / sticker etc onto a sheet and slap them on little quads. if this is where your player sits, you can probably get away with modelling basically everything rather than baking unique normals etc. - it's basically an…
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
That looks like a great tool, thanks for the link... alas, it appears to be in python and I just have Maya LT. Now that it's 2019... well, for a little bit... does anyone know of a tool like that in Blender? On a quick search it looks like the other app that has it is Softimage, lol.