This is our entry for the 72hour competition at Final Redemption. The theme was "customize" and because of work and university us three didn't have the entire 72 hours available to us. The deadline is still a day away but, well, work is work. The competition started on Friday 17.12., 17:00 GMT.
We interpreted "customize" as "customize the level to solve it" so your goal is to guide the Lemming ("Robot Cat Girl". I was against that character and wanted to go with an egyptian "hieroglyph" man but was overruled) to the goalpost. Turned out a bit like TIM...
It has a few bugs, especially with the collision physics, but they don't distract from the game (much).
I'm the guy responsible for pretty much all the graphics and 2/3rds of the levels in there, the code was done by randomZ and Maluku using the D programming language (think "C++ without the crap").
If you're using a Wacom for controlling the game make sure to add -fullscreen +hwcursor to the commandline.
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