Your first step should be a block out of the entire level. This will help you get your scale right and help your foresee any problems. Working on individual assets is fun but not as productive as starting with a block out first. I find that working from a block out is also better for morale as you can see the scene coming…
Heh, it looks cooler in motion so maybe I should make a vid about it, but here's how it turned out: Thanks again btw! been working on some other things as well, trying to create particle nebulae, moderately succesful I suppose These don't make use of any swirling particles though. But I can foresee loads of uses for it…
Thanks for the advice Dataday - I've already got Modo Indie with the monthly subscription. There is a few things that bother me such as the lack of scripting and I doubt they will be focusing on 901 Indie for the foreseeable. I also really want to check out all the new stuff with 901 and Mesh Fusion so I think I may as…
Yeah. It rings a bell with me. but... does any artist ever feel they have "arrived". Everyone knows you've got to keep practising but is there ever a point where you say, "HA!, I'm good now. I don't need to get better any more". For me I don't foresee an end to the learning or the ambition to create something better than I…
@Skinner3D yep, I'm still considering a solution like the one you mentioned. Especlially because I realised that the upside down sheath would bring it's fair share of animation problems. Speaking of wrinkles, I expect this project to be challanging. That's for sure. Is there a specific problem that you foresee with such…
here's a couple additions: i think it didn't quite read very well that he has sort of a bulldog-like muzzle... here's sorta what i mean: the top "lip" hangs over the bottom, and the bottom "lip" undercuts and sticks out... like bubba from forrest gump. so, i revisited the lighting some (as much as I could at this stage…
I'm currently redesigning and modelling the KING character from Tekken. Pretty excited as I loved the BRAWL contest (yes I know it's finished!) - I foresee this being a challenging project! The character should be realistic in appearance (not stylized) and the end result should be suitable for game cinematic. Let me know…
Unfortunately it's part of the job and will be for the long foreseeable future. Game "artists" are just production machines that make other people's ideas come to life. From the looks of it, if you don't want to go through any of that hassle, I would recommend looking into concept art/3d concept art. You get to be more…
Haha, I will, hold tight! Here's a pebble/rock generator. After generating you can blend multiple of these with an fxnode, or with the splatter option. https://www.dropbox.com/s/tuy60aev8s31nit/PebbleMaker.sbsar?dl=0 I created this one to use in the next material, a florest flooring. Mix of dirt/pebbles/twigs/etc. (note:…
Hey polycount people! This is my second post on the forum (the critiques are great so i hope to upload more stuff in the foreseeable future). below is a picture of a sci-fi female engineer im working on for a game called 'Minerva Union'. The game is being developed myself and 3 other guys at the moment so if anyone is…