Max 09 upwards can export .AI for illustrator, but ive never tried it so I dont know how it works (I think your geometry, need to be splines) but im sure you can fint a tutorial on google or wait for someone who knows to come along and answer, alternative to ink and paint, would be mental rays contours. EDIT: Ink and paint…
i dont know if its exactly the same, but i put in the announcements so i would know what was happening with the math. with the second floor set to 2 and the first set to 1 and the basement set to 0. the b value is set to one in the compare int. my idea being that if it gets triggered at the first floor it will equal…
If/when DNF is ever released, I think it'll make for a great time-capsule thread on gaming boards. The "where were you..." retrospectives on when the game was announced (April 1997), when the engine switch to Epic's Unreal tech was made (June 1998), when the famous E3 video debuted (May 2001), when Broussard got into the…
Not at the moment cause some nodes are missing. But you should be able to select edges based on angle and store that info in a component tag. I assume we get more modeling nodes with the next update. A TD could do it right now.
Team name: Dimensional Fissure is the name we have so far... may change. Project name: Realms of Validor Brief description: MMORPG with the most sophisticated engine imaginable assuming we can find daring C++ programmers up to the challenge. Target aim: retail. This is a long term goal. We are forming a company so if you…
Environment Artist Join our ranks! Infinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc. It is also the developer of the critically acclaimed game Call of Duty® for PC and Call of Duty® 2 for PC and Xbox 360 entertainment console. Infinity Ward is the winner of over 100 Game of…
Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
Company ------- Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer,…
I'm currently using Maya LT which I think is a dumbed down version of 2016. You might give these scripts a try: I've been used to older versions of Maya where when you pressed W it reset the axis constraints on the move tool. In later versions of Maya it does not do this which got in the way of my work flow. MoveTool;…