[ QUOTE ] things i want to do with a camera: take pictures, capture textures, video capture (optional) [/ QUOTE ]Something you *don't* want... a 'box' (compact) camera with and in/out zoom lens, they eat batteries like a crack whore on a suger high. Get the largest storage media card you can. Make sure the camera can be…
We plan to build a PC and also mobile platform open world racing game with unreal engine ,There are many cars in the world, which can be manipulated and crashed by players. but there is not much experience in the car model specification. For example,we want to know how much the maximum number of triangle can be achieved on…
I found 3DTraining Institute (3DTi) the only school that gives you a solid foundation in 3D. Their courses are well designed and cover all topics. I took the 3dsmax course in 2020 during the pandemic helped me to learn the software and techniques to create 4 in-demand portfolios i.e Architectural Interiors, Logo animation,…
It's both more simple and more complicated than it seems. In short : • You basically never want "skin under the clothes" • This usually leads to relying on modular models, following very carefully placed edge loops on the base bodies - either having skin and clothes as part of the assets as mentioned above, or keeping them…
Hello There. I've encountered a problem hoping you guys can help me. I have to render a 360 view of a car with 8 different colors. and I want to render the color changing part separately so I can render static (in the means of color) objects only once. So the best thing came to my mind was to use the invisible to camera…
I already bought most of his tutorials, and TRIED to get through his demonstration videos on Youtube. I ended up Upping the playback speed upto X2. XD One tiny problem with his stuff is that he seems to use custom scripts in some things that make people confused a bit. He mentioned that he uses a script when he applies his…
I live comfortably working in a studio, I won't be owning a supercar (or any fancy car) anytime soon though haha. The big pay-off I guess where I'm currently at is that I've never , not even once felt the pressure of the studio closing down, me losing my job etc. The stability is real.
[ QUOTE ] [ QUOTE ] when all of a sudden the car in front of me darts into the other lane. the cars infront of him were stpped still. [/ QUOTE ] I really hate when that happens. Not much you can do about it. But some people should know not to jump out of lanes when the car in front of them has stopped. It gives little…
Just to chime in..yeah, I'm on the regular max or maya methods, it's just fast, more production friendly and just works. What Alec Moody said about cars and racer445 said is my thoughts exactly. But I can see maybe if your doing a highly organic designed hard surface model where mudbox or zbrush might actually work better…
i voted don't care. i'm not in it for prizes or competition.. For me it's about team spirit (polycount) and just making something thats better than all the other things I've made. Frankly I don't care about stacked odds, if I think I need to work harder to keep up, then all the better