We plan to build a PC and also mobile platform open world racing game with unreal engine ,There are many cars in the world, which can be manipulated and crashed by players. but there is not much experience in the car model specification. For example,we want to know how much the maximum number of triangle can be achieved on PC platform, how much the maximum number of triangle on mobile phones can achieve, some urgent suggestions are needed. Thank you .
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The second link is the master thread with further related info, so I would suggest reading them for idea's or at the very least a starting point.
https://forum.paradoxplaza.com/forum/index.php?threads/official-tutorial-guide-how-to-turn-a-model-into-game-ready-asset-3ds-max.857689/
https://forum.paradoxplaza.com/forum/index.php?threads/vehicles-polygon-count.863058/