hello everyone... well my question is very simple but i didnt find any solution elsewhere... how to export animation from marvelous designer 4 to unreal engine 4...? hope someone has the right answer cause its drivin me crazy tryin' all the possibilities... thank u in advance...;)
Hi. I ran into a problem with meshes flickering or popping in/out in Unreal 4. It could be hardware related but I don't get any glitches or slowdown otherwise. https://www.youtube.com/watch?v=L3gJtG8och8&feature=youtu.be Unreal 4 - 4.2.0 2x Nvidia 550ti. Intel i7 2600k 16g ram Thanks
LOL one of the best posts I've seen for a while. I'll be following you much closer mr Criner... So close you could almost smell me. Simply put: Your blog is awesome. Informative and funny. 4 monkies smoking cigars out of 4.
About 3/4's of the way to the completed Low-Poly game mesh. It's sitting at 4,519 tris. With school getting in the way, I haven't touched this since March 10th. I'll be continuing and completing this through the weekend, giving me a 4-5 day completion span.
No this will not work because if you have a plane 2x2 [so 4 faces]. And you select the vertex in the middle. With what i'm searching for i should have 4 edges selected [basically the cross] but with what you suggest you will get all edges selected [12 edges.]
Frezno, 4 sides don't make a circle! :P Great render :) Edit: in case anybody new to the 3D modeling is wondering it, (so, I'm not talking with you Frezno, it's clear you know what you are doing) here's a visual explanation to the 4 sides issue for the circle:
Nope, i did not use creasing, simply turned on edge constraint and moved the verts to get the sharpness i wanted. For the depth, i tweaked the mesh in 3/4 view based on the 3/4 reference, the shadows in that area gave me an idea on how deep it should be.
10x30 is a 1:3 ratio. 512x2048 is a 1:4 ratio. As a result the texture will be stretched a bit since the ratios don't match. To get better lines, you'd have to waste some texture space by only using 3/4 of the uv space so the ratio is the same.
I don't like the questions on this survey. They seem odd and inhuman. Also there are too many numbers (1-7), which makes the grading a lot more ambiguous. My 4 might be someone else's 6. I think 3 options or 4 at most would be better.
for maaa game there will be 4 level for each weapon. You get to a new level if you find the next, more powerful weapon/upgrade. The shader is using a diffuse 512 for all 4 and a 512 spec model uses smoothing groups to get the right shiny shiny effect