Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…
They don't have to be 1 single mesh. I'd model 1 for the concrete (or whatever) which looks pretty simple, and probably model just 1 wood panel and copy them around.
It's finally Ren Faire season, huzzah! BRF 2014 Week 1 by SauceyJack, on Flickr BRF 2014 Week 1 by SauceyJack, on Flickr BRF 2014 Week 1 by SauceyJack, on Flickr
Added part 1 of the tutorial (1 hour 25min) [ame=" https://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/3] - YouTube[/ame] The rest will be on tomorrow.
Because Maya never needs simple scripts for basic tasks. :) Anyway, here's a couple of scripts for you: Combining --SCRIPT TO COMBINE ALL SELECTED MESH OBJECTS
( local proceed,Objs,firstObj --GET THE SELECTION AS ARRAY Objs = getcurrentSelection() --TEST ALL THE OBJS FOR VALIDITY proceed = true for obj in Objs do ( if not…
Well hey, that's a good attitude to have. And just to clarify, I'm not suggesting you need to go find a painting and do a master study recreating it specifically or anything of that nature. If you want to, great, I don't think it's a bad idea. But, truthfully I think in my lifetime I've done...maybe like one or two 1:1…
Bone: Haha! Thanks - Ill try, though ive never made one - probably be hard to understand. And im fairly new to mental ray as well. almighty_gir: Thanks for the compliments, as i mentioned at the top of my post at the moment, its a mental ray shader just for rendering purposes. As for the number of maps, theres 4 in Total 1…
Hey . how are you? Lloyd here okay so this is a job posting and I'm putting together a team of people that can work together and work independently I'm going to pay you for your time I do not want to monopolize or take advantage of you your skills or your time and if the working relationship works out we can also discuss…
I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…