Hello EveryoneIm a game developer and have been developing the framework for a game which allows for players to navigate through a comic book strip and then continuously decide the story line depending on the players choices. I would love to work alongside any artists and maybe begin developing the digital art required for…
Lately i've been feeling nostalgic about Neverwinter Nights and the countless hours i spent playing and working on the toolset. My passion for 3D started with that game, so it's only fair i pay tribute and homage to it now that i have the skills that i didn't have 17-15 years ago. So i decided to start a Neverwinter Nights…
Hey Guys finished my first real Zbrush creation a while back now. I like how this guy turned out but i haven't been able to figure out the best way to render it. Also any tips you can give me on about post/photoshop would be awesome. Right now I just BPR rendered and than threw it in Photoshop to add the background. The…
Hi all! I made this project for Hum3D car competition. It took roughly two months to make. I´m planning to make a game out of this and I already have rigged the car and I can drive it. I´m going to post more updates to this thread when I got something done. Game is going to be mixing elements from art games, will have…
What is your goal/objective? Are you trying to represent a variety of materials? Regardless, right now your Unity shot is very dark. I would suggest setting up a camera, finding a nice angle, and then try setting up your lighting so that it sells your materials more effectively (if the objective of the project is to…
For the last couple
of weeks I’ve had this idea floating around in my head for Beyond Good and Evil
2, a little project to keep me busy during the holidays and spice up my
portfolio a bit. It’s a game that’s very close to my heart
and basically motivated me very early on in life to become a game artist. So
with my search…
Worst case scenario, build a big zsphere armature around everything (or just dynamesh a blob around it all), and then project that towards the shape (might have to alternate between projecting and remeshing, depending on how complex the object is).
Hi everyone, I've started working on my final project for class and thought that I'd make a thread about it so I could get some feedback, My goal is to make it modular, and also to use tileable textures that I can re-use a lot, my main focus will be the outside of the building & environment but if I have enough time over I…
I'm just finishing this project off and thought I would post here for some feeback and crit. I'm a 2nd year student on a design for games course in Plymouth UK. This is the first time I have tried to bake high to low poly detail and it's been a hell of a learning curve :) The high poly uses Vray to render (there is also a…
Hello everyone! I'm here to share a few WIP shots of my final project at university, I have been creating a environment inspired by the likes of PT and RE7 in terms of atmosphere and trying to convey a creepy feeling without just spraying blood everywhere I've got a few more days to make some changes and tweaks and then…