[ QUOTE ] Officials from Electronic Arts are have internally announced a change in the companys overtime policy, which will see some workers begin to be paid for work done outside their normally contracted hours. According to an internal email sent company-wide by Rusty Rueff, EA's director of human resources, and…
Welcome! I recommend familiarizing yourself with the forums' search function to find similar threads, for example at-what-point-do-i-use-more-than-one-texture-set-for-a-weapon, texel-density-and-number-of-uv-sets-on-a-model, best-practice-for-modular-weapon-uv-textures, ...) And the wiki can be useful to read up on general…
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Lot of changes! New Compensation Model We have a new compensation model added to the old one, the following is a part of it, the complete compensation model could be sent if asked: In the case our game sells, the profit will be divided the following way: 75% for the game studio ( A ) 25% for the members involved ( B ) A.…
I'm my own experience NVIDIA's OpenCL is a bit slower than CUDA ( because it's made on the top of it so you add another onion layer plus you need a lot of care about the register pressure resultant from the JIT compiler/different drivers ). I've found OpenCL is bit harder to program than CUDA ( because CUDA supports C++…
No UPS claims to protect hardware. UPS provides temporary and 'dirty' power so that unsaved data can be saved (and so one need not wait for a reboot). Blackouts are voltage dropping to zero. Blackouts never damage properly designed electronics. An international design standard that existed long before PCs existed. Blackout…
With software when you "give it away" you still have an orange you can eat. In fact if you follow your logic you have as many oranges as anyone wants, no one will ever have to pay for oranges again because you can make as many copies as you want with no effort. No one would ever sell anything again, it would all be freely…
It is very hard to "be awesome" if you have not shipped a number of titles, much less any. Yes, we can all point to exceptions -- people that have great portfolios but little experience and who still manage to contribute at a high level at large studios. But in the main, experience counts for a lot (and not just because…
I'm not going to go into details, but here's how this project went. This is one of the very early images. I actually started this in the summer of 2014 with the plan of making it large, open, and sell-able on the marketplace. I shrank it down in scope once I started the project back up again over a year later. Here's the…