well I'm pretty depressed most of the time (if you were fast you might of seen my post I deleted last night) but that's mostly hereditary. Working on the general has been cheering me up, characters really give me the satisfaction that environmental stuff doesn't. I've got a pretty decent (and easy) job, IT department for a…
Update Backlog 3 : Smooth Camera System (with delta-time) Early in development, I had developed the basis for a smooth camera system. In games with environments which are larger than actually visible by the camera's FOV, the camera normally follows the player as they move around. A smooth camera system interpolates the…
You guys will love version 2 if you're only using the 1.55 demo. There were huge improvements to the tools and performance made. The 2.2 update which was just announced promises further improvements to the Zsphere tools which are an excellent way to approach character creation. The interface isn't bad... just different.…
couple of month ago i try using parametric modelling on fusion 360 and it was a mind blown experience, and now i a bit lose motivation using traditional surface modelling especially for hard surface surface modelling can take a lot of time just for making a simple thing or adding a simple detail create a multiple scatter…
was in the north east visiting family ( live in london) and was zooming down the A1 at 200 mph when the fan belt on my car literally snapped. got a battery warning first then smoke started pouring from the engine( was in the fast lane) and then I lost power steering, but managed to steer my car into flo's cafe near blyth…
Here is a tool made by Dan to improve the workflow of the game building With this tool you can: - Cap FPS - Show Performance Graph - Transfer thing into folders - Control and Find Groups - Select all similar deselect - Copy and paste things -Take Screenshots https://youtu.be/Ub94EcNfGwA
might be worth asking around the daz forums. Authors there upload clothing and it conforms with blendshapes. for some models they offer specific fixes but it looks like for the most part blendshapes work across the board and somehow get transferred to new models programmatically. i doubt its an easy solution - the whole…
Fusion 360 is indeed very interesting, I have been experimenting with it over the past few weeks myself. However, even though great stuff can be made with it (as shown in the link above), the UI responsiveness is very poor and it can be very frustrating to anyone used to go blazing fast with Max/Maya/Blender. Unfortunately…
When making a new character I usually work from Highpoly to lowpoly. So I start with a rough sculpt to set the proportions. Then make the highpoly sculpt with all the details and finally I build the lowpoly on top of the decimated sculpt in 3dsmax or 3D-Coat. However, when I am asked to add some small props to a character…
I don't feel like enough facts are known clearly enough to form any hard and fast opinions about what's going on here. Certainly there are some very concerning aspects, but I'm not about to grab my pitchfork until I feel like I've seen the whole picture. There's a thread on Game Artisans here:…