For My Reallusion Character Design Contest entry, I've decided to create a Samurai. DAY 1: My 1st day of designing consisted of looking for a base facial image to use with the Crazy Talk 8 Pipeline program. After searching online I decided to use an image of the Japanese actor Takeshi Kitano. Before bringing the Facial…
Welcome to Polycount! Typically we post technical questions like this in Technical Talk, instead of Career & Education, so I'll move it for you. We have some great resources here about how to build efficient game environments: http://wiki.polycount.com/wiki/Modular_environments Especially check out Trim Sheet|Detailed…
we spoke about which tank and he asked me how long do you think you need, i specifically asked him, what my polycount needed to be, map size and depended on which tank. And gave him a estimated time of 10 days if i had the references. (Which took me about a day to collect, hard finding the right side of that tank). It's…
Hello fellow polycount people. I finally dared to post something online and I am very excited to share my newest personal project with you guys. I had the idea to make a small, playable scene in UE4 with an abandoned and then re purposed tank wagon by wanderers who need shelter in the middle of nowhere. It all started with…
Skin based on the theme of Project, in its basic version <Prototype> has a closure with the subject "Project" except his arm and left eye that are similar to Battlecast In his version Assassin becomes a "Absolute Project",in this form, every time Kayn runs, or goes through the walls, the helmet will cover his face And his…
Hello everyone, I wondered if there is a way to warp the projection of a texture by hand in substance painter? It would look better for clothes but I have never seen someone talk about it, is there a way to use the normals (as in baked normals) of the mesh to do that or to hand paint where one wants the projection to be?
Yea this can be a little awkward if you don't know what's going on. Think of it like dolphins having sex... You bump into each other, everyone has fun but no one stops swimming, everyone leaves happy. You're actually sending a signal and depending on how much time you have in your encounter you're telling the person how…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
People say,
everything crumbles to dust eventually. They say, it will become one with the
sands, as if this was the inevitable end. Yet they do not understand. Sand is not
the end. It is the beginning. As he
strides through the ruins of his city, the wind howls around him. It obeys his
commands. It follows his lead. It…