Hey folks, the Warhammer: Geheimnisnacht team is looking for people experienced with organic modelling. Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 3 set in the Warhammer Fantasy world, and the successor to the original mod for Crusader Kings 2. We'd be looking for someone who ideally has some…
Hi! I'm an internet personality / meme page admin on instagram under the name of @feline.feels, and over the last few years I've been learning to DJ. I've gotten to the point where I'm ready to get out there, but before I do so, I'd like to create some strong visual branding for myself, as I'm taking my artistic career…
So, I'm trying to set polyboost's loop-select and ring-select to alt-l and alt-r (the max defaults for its own loop- and ring-select, which only work on edges), but there's only a polyboost category in Main UI, which I believe to be the reason why it doesn't work with Shortcut Override on. So that's one problem, which…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Monarch Morgana by Kitty Sarah Aldrich I choose monarch because I think it works perfectly with her silhouette. Long regal-like dress with wings. Wanted to mix the monarch butterfly concept with monarch royalty concept in terms of headpiece and dress silhouette. The colors will probably be similar to Monarch Kog'Maw.…
Hello, I am entering this contest with Riven in mind. I will be trying to make a skin for her for the first two weeks, then see if I get a result good enough of if I'l just remake an existing one. Sketching firsts ideas : [spoiler] [/spoiler] InGame imprint study : While searching for references about riven, I noticed how…
Hey guys, I want to share with you the personal project I'm currently working on. My idea for this project is to create a stylized game ready character, kinda similar to the dwarf I did previously, but this time I want to expand in the complexity of the character, but not only that I plan on creating a small action scene…
@Priscilla_CM I really like the way way you have everything blocked out so you can go further into detail. A couple things I would comment on is the bucket, the accordion thing in the back, and the fabric that goes around the rolls. For the bucket to give it more of that stylized look I would say make each plank a bit…
Good job on getting his likeness ! I am sure if you put a bit more time in it he can look even better so I have a few suggestions for you : -forehead width I think is too wide and I cant see plane break between front and side planes -Side planes of glabella are missing -zygomatic bone should be higher up -zygomatic arch or…
It depends on the game engine you are using, and the type of game you are working on. 30-64 is the advice from several years ago. These days I would say between 60-128. For Age of Empires Online we used between 16-28 bones per unit, because they were so small. For Orcs Must Die because there were so many enemies on the…