So I stayed up extra late lastnight until the birds started chirping at the break of dawn (need sleep...speaking weird), and given that I am being stubborn to myself albeit a good or bad thing, I wanted to look for ACTUAL ways I can think about creating my rocks. I searched for and found some lovely references, not just…
Hi, I often came across this problem while doing diffuse + specular: how to keep both maps synchronized, after I made changes in one of them. This wasn't a great problem though, because most of the time I was OK with using Adjustment Layers (with simple masks) over a copy of diffuse group to get specular group. Now, in PBR…
Now that I've more or less come further than I did before it's hard to write this thread like "feedback to my former self", so I guess this will just turn into a WiP thread where I make some jabs at my former self, "this is what you should have done". Did some further tweaking of the lighting to get a softer result. I know…
I'm attempting to create an object using a few wonky curves from adobe after effects. Importing them is no problem, it's creating a single object (that I can export as a .obj) that connects all the curves that's the problem. See my shitty paint example here: http://i.imgur.com/tY1SsQh.jpg So I have a large outside layer, a…
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
Be careful with the wear if the scene is actually set in the 50s, as objects from the time period wouldn't be as worn as we see them today. Also be aware of manufacturing techniques of the time. For example, they didn't have laser etching and probably not those fonts on the name plate and lighter. But they did have photo…
a while back a made this big ass post in a gumroad thread, pretty much lays out a baisc but totally doable marketing strategy. ill paste it here. Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game…