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[Need Help] Maya making solid 3D object from multiple AI curves (terrible MSpaint diagram inside)

I'm attempting to create an object using a few wonky curves from adobe after effects. Importing them is no problem, it's creating a single object (that I can export as a .obj) that connects all the curves that's the problem.

See my shitty paint example here: http://i.imgur.com/tY1SsQh.jpg

So I have a large outside layer, a medium inside layer extruding up, and a few inner layers that extrude down from that. My issue has been connecting these layers to make one solid object.

I've tried everything from simple beveling, to planar surfaces, to booleans, to combining then merging vertexes.

I could really use help figuring out the process for this. I feel like it's staring me in the face because it seems so simple just looking at what I want to do.

I've gotten close and even a couple models looked perfect, but when I exported as .obj and then imported again some faces got way waaaay messed up.

Please can anyone give me suggestions or walk me through what I need to do to get this working?


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