This is the experience almost everyone goes through. This is the road some of us must travel before building our own systems. Its a well traveled road even if not everyone goes down it. The Journey: - You don't want a pre-built as your needs are higher than what they build or the systems they make that actually do what you…
Hey whats up, you have a good question, so I'll try to answer it the best I can. When I first heard about the contest, I checked the rules to see if I could enter. I didn't see anything relating to my question, so I posted to my thread on CGTalk asking people if they thought I should enter. Everyone said something along…
Nitewalkr... I highly recommend Digital Tutors. I must admit I haven't seen their XSI stuff but I used them when I was starting out with Max and Maya and their course are amazing. I gotta be honest their new stuff hasn't been as good, but I bought a couple of their DVD's back before they offered the subscription model and…
One of the main things is genuinely looking at this from the consumer's point of view. Throw out hand-wringing over abstract concepts like biting the hand that feeds you. Throw out exasperation over people who strive to be frugal -- it's hardly a vice. If you want the support of consumers then ask them to choose between a…
Hey, I wanted to show some of the work I've done over the past few years on the Source engine for my Half-Life² modification I co-founded a long time ago (2003) called Off Limits. For this mod I learned 3DSmax / Source / HAMMER and everything to do with world building levels from scratch to final. The modification took so…
Hello, this is my first post here (dunno when this is gonna show up... heh.. anyway). I figured I'd like to try taking my hand at this workshop while I'm trying to find some work. I haven't done much formal modeling so this thing is probably going to wind up fairly simple, but I like the concept. Looking at bitmap's…
https://youtu.be/apoVKOKzRwA Whats up polycount crew? I thought I would drop this here for anyone struggling as a student or going the self taught route. As a self taught artist, the struggle was always uphill, you are entirely accountable to yourself and have to rely on developing self discipline and consistency if you…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…
Humour me please with this as its just a theory of mine and I am thinking out loud. There must be literally thousands of talented people across the globe that are busy working there asss off trying to get a foot in the door in the gaming industry. I was part of the music industry many moons ago and it was / is the same…
Hi, I'm a professional programmer seeking a generalist artist who can create enough assets for a retro FPS demo. I've included links to reference art at the bottom of this post. The ultimate goal is to launch the project + demo on Kickstarter. Your relationship to the project (project partner / freelancer) and compensation…