Hello guys, right now i'm working on some buildings and i want broken plaster parts where the brick underneath is coming thorugh that it looks kind of organic like on the picture below. But now i'm asking myself what would be the best way to get the approach done for a game inside UE4. My current thoughts: 1. Sculpt it…
Hello, i have experience with hipoly worklow for pre rendered games, movies etc. But im not really that experiences with "low poly" graphics for real time applications (3D games, etc.) And im not really sure what Marmoset toolset is for :-)...? Yes a total newbie question. Its not really a modeling software, its not…
So, I heard GameFreak was thinking about release a Pokémon game for Nintendo 64 circa 1998~99, but they dropped the project for unknown reasons. So almost 20 years later I decided to make some mockups of how the game could have been. I also need to regain my motivation on making games since the Pokémon franchise was what…
Wow I had no idea this was doable in 3d max! And I realize this post is probably gonna sound really noobish for those who knew about this :( Its basically like silo/modo/nex with the mouseover highlighting of things, except if you enable the "multi" preview selection then it does all 3 component types, which means I dont…
Hi all, I just struggle with this since a few days. I exported a scene (BOX_low.fbx and Box high.fbx) with 2 boxes each (box_small / box_big). I also exported 4 balls (balls.fbx). The first 2 balls are touching the box_small and the other 2 balls the box_big. What I need to achive is, that I want to use the balls as…
Hey there! As the title might imply, I'm looking for some advice on how I can best utilize my time when learning to sculpt the human anatomy. I should preface that I've got basically little to no experience with sculpting (or traditional art like drawing) in general, so I'd basically be going into this blind. Do you think…
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
The credits are usually controlled by the end client. The outsource vendor can include a clause in their contract with the client, that all contributors must get their names in the project credits. But this is up to negotiation, and some clients will balk. The vendor can also include a clause about allowing portfolio use…
Hello everyone, I'm currently studying Game Art at the Gobelins in France, and i wanted some help finding fitting schools for the career I'm aiming for As a bit of context, I don't really like working on 3D (i can but i dislike 3D modelling), so I'm mainly interested in the 2D aspect of game art like Character Design /…