My thought on the barrel was that there's too much relative texture-space applied to the fittings at the top, so the details look too sharp. My assumption based on the screenshot is that they're quite a bit larger on the texture than the barrel, at least compared to the actual sizes. You could try dialing back the details…
Still working on it. Been a busy month had to put it on a side for a bit, but will have much more time now, so should wrap it up soon. All the props and materials are pretty much in place (missing some debris and some decals) now its mostly only polish and lighting that is left. Also, were learning a bit of foliage…
Hello, With DragRect stroke if the brush size is big this is what usually happens, Front of the model Back of the model Is there a way to prevent the back side being affected like that?
Got the basic data system setup. The deathmatch system is a warzone. Players pick is they want to work alone or on a team during the match. 3 sides players can be Good Cops, Bad Cops and Bounty Hunters. Bounty Hunters are independent and at any time can trade sides. Decorations are awards given to statistical anomalies.…
Hi!So,I'm exporting some mud texture from Substance Designer to UE5 and it looks drastically different,anyone can give me a pointer why it happens?I've attached a screenshot with the color texture,how it looks in both softwares side by side.
@DaveSilver: Everything you said is spot on as far as the WoW style and technical direction is concerned. I have thought about all these things(some more than others) so I will quickly go over my justification for them/thought process. :^) In a nut shell I am a student and therefor still learning, Im trying my hardest to…
Hi there. I'm just wondering about the best way to represent glass in Unreal 4 in terms of its mesh. I have a thick glass pane on the front of my restaurant. Is it better to model the glass with thickness or simply make the material double sided in Unreal? Or perhaps do I make the material double sided AND make it thick…
Yeah, on the concept art, there's no "windows door" on the front side of the hotel! :) Sorry for the word, I mean, the stuff that hide the sun from the windows.
The shape of the pillar makes me think large, but the size of the detailing on it gives the illusion that it's a bit on the small side. That's what she said. Damnit.