Was insanely underwhelmed by the level of quality of the teaser. Yes, it's a teaser, but why would the first thing you release be this low production value shit? This is definitely some employees goin "hey lets make a silly little clip in a few hours!". The in-game assets look like Doom 3 level engine assets with bad art…
looking very nice work a bit on the lighting, perhaps baking it will get you some nice defined shadows. Looks very nice though. As far as props go, I have an issue about showcasing them via UE3's mesh viewer, purely for lighting purposes. Could serve you better to make a display scene with a nice 3 point light set up for…
Hi there! Different team member here, updating how the project has been going! Everyone is working hard before our final deadline on May 4th - here's where we're at. Here's the temple interior: We've been working really hard on the level and it's progressed a lot! At the moment, we're adding additional details to the…
Lighting/presentation also plays a huge part in how things look. Being very ambiently lit like you have gives off a "cartoony" look because the forms and surface details are flattened. You need some shadows to give off depth, I would look in to 3 point lighting since it is pretty easy to do and can make things look great.…
Hi all, We're currently looking for 3D designers to work on an avatar creation project. The project involves designing custom avatars for our clients, which will be used in virtual reality environments such as VRChat. Requirements: Strong skills in 3D modeling and texturing Experience in creating custom avatars for VRChat…
I've been reworking this piece a bit based on some other feedbacks I've received! Been working on the rendering in unreal and tweaked my roughness and metallic values a bit to have less harsh variations in the metal. I also lighten the metal albedo up a bit and homogenized the values between the different metal parts so it…
Hello Our group is looking for a 3D animator for our project Rhune. (Our thread) We need some simple animations : walk, run and idle. Preferably done in the next two weeks as we have a deadline soon. Already rigged and skinned and any issues can be solved quickly by our rigger. This is just a university project and will…
Hey guys, I've been making small tutorials for a couple of days now and I'm not getting the response I would like. I'm a newbie video maker but in my opinion I think my tutorials are informative and very clear. I am writing this to say that I've seen some really bad tutorials out there but still had many views. E.g A guy…
Hey everyone, I'm starting to cleaning up my portfolio a bit, you can check it out here: https://www.artstation.com/artist/mauriccio I started with the sword i have since the one uploaded doesn't make justice to the model. I will be able to create something better but for now I want to have a portfolio that can show my…
- I'd love to gauge interest and get feedback for my upcoming (Provided Epic greenlight it) Marketplace release. Here's the box blurb: The Unreal Engine 4 Procedural Material Toolkit is set of advanced material bases for rapidly creating complex, physically accurate surfaces. Detail environment or prop art straight from…