-
I'd love to gauge interest and get feedback for my upcoming (Provided Epic greenlight it) Marketplace release. Here's the box blurb:
The Unreal Engine 4 Procedural Material Toolkit is set of advanced material bases for rapidly creating complex, physically accurate surfaces. Detail environment or prop art straight from source meshes without a second spent in Photoshop, or sculpt vast but minutely detailed landscape surfaces, whether by hand or procedurally with World Machine.More info, and documentation for the landscape material base is up, Here.A video showcasing features can be found, Here.
1080p screenshots can be seen, Here.
-
Replies
maybe try to show some more stuff with color thats not all dark and icy? right now while its neat it seems like something I might make if I were doing an emo/goth based game.
Check out the store page here: unrealengine.com/content/e41f92cec4f2456aabd83832f0bff1f2
Description:
Materials, textures, substances—all elements working towards a final goal: convincing and richly detailed surfaces for your environment. The Procedural Surface Toolkit is a replacement for the traditional paradigm of authoring surfaces outside Unreal Engine, simply provide the geometry and let this toolkit handle the rest. Let the toolkit paint your world for you; dirt, snow, rust, moss and decay all placed in real-time, reacting to the environment around them.
Included are three fully realized environments for study or use: a scorching African Desert, a decaying World War 2-era factory and a frozen polar island. These should also give you an idea of the breadth of content you can create with the Toolkit, and the different approaches used to solve each distinct surface.
Let me know how it goes!