Any official kinda word you guys over at Epic can give about when the Gears Mod area on UDN will be opened up? Even from within the editor it takes you to the UDN section for Gears Mods but insists on Username/Password authentication to even see the section. :/ I've been tooling with it for the past hour and it's really…
:\ I gotta say, as neat as the Tron looking stuff is... I much prefer the feeling of the original posts direction over where they've been taken with this mod. So much goodness gone now thats its highlights of topographical design and not much else :( She had so much potential and it sort of feels wasted on that mod, ya…
Yup, seen it loads of times in mods too. People who can't do anything, but they're idea-people. With such awesome ideas. Ideas which are usually lasers, railguns, or other stuff we've seen a hundred times before. And these people usually think ideaing is a good enough skill to lead a mod with. Ha! Crazy people. Lazy people.
Hey fellas, decided to join a mod team over at moddb.com ( http://www.moddb.com/mods/blood-dye - little plug :p ) in order to get some experience so I can try land a job somewhere as a junior. Anyway I'm working on one of the soldiers in a squad so I figured I'd post it here since you fellas helped me out heaps on my MMA…
Every so often I'll create a texture mod for a game, which I'm sure many of us do. Aside from being a lot of fun, it can be wonderfully educational. I recently did a mod for a game that presented a number of challenges that I thought would make a great tutorial for texture painting in general, which I would then post here.…
-edit- Haven't updated my portfolio in 2 years and figured it's time to create an artstation account as well. Will be dumping what I add to my artstation here as well. Any feedback is appreciated! -edit- Hey guys, Been messing around with this mod for a few months in my spare time. Finally finished it and figured I'd post…
A gypsy tale is an quirky hand painted imagining of a day by a lake in gypsy life this scene includes a collection of organic and hard surface modelling and im looking for honest critiques to help me make my work as visually stimulating as possible. In this work i'll be putting my environmental modelling skills and…
Hello everyone, I was given an order to make a detailed gaming version of the MID POLY of this model for UE5. I work in Blender, I know how to work with unique textures. I know about mid poly and custom normals. But I haven't had any experience working with large assets yet. Please tell me which approach is most suitable…
Hi All I ran into this issue and for me the best solution is to make sure the curve (within the noise maker) is set to zero (or mid) so it only pushes out the actual noise part. the same concept if you think of displacement maps, you need to specify mid 0.5 in some renders so I assume this is what pixologic's thinking was.…
been playing some more and it's mad fun. The only thing bothering me is that all the goblins look so grim....where's that mad grin gone that some of these fellows featured when riding their crazy rocket cars? Kezan is okay though but the worgen starting area is pure love :) Then again I already have alliance character, so…