Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
I'll 3rd Silo. Its amazingly cheap, stable and user friendly. The 30 day trial is more then enough time to fall in love with it. Ever since I picked it up I was left wondering why Max and Maya don't work like Silo does. Because its so cheap its not hard to convince employers to pick up a copy or two. After taking a few…
Hello everyone,When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it.I made the model in Maya and baked it in Marmoset.What I've already tried:Triangulating the mesh before export.Checking Smoothing Groups / Hard Edges (soft edges on the…
or rather, Tualatin but with TriMet its all more or less the same. lol. If anyone lives in the area and would be interested in hanging out sometime. Shoot me an email. Robertheadley@gmail.com Cheers!
I need 5 pokemon created and animated for a small live action project. Your work will be seen by many and you'll gain a lot of attention in the process as well as credit for your work. Looking for a fast but skilled artist for this project. Please email me at surealproductions@yahoo.com If you're interested in this.…
I think the thing that bugs me is it looks to me like his right arm is broken, it feels like you've made the humorous too long and placed his elbow lower than it should be. On the jacket the folds are feeling pretty muddy, they could be more defined and sharper.
http://www.soulpancake.com/view_post/210246/just-remember-this-word-muto.html "It's like watching art evolve. Literally." Really crazy. Not sure how exactly it was made, but I have a feeling it was very tedious...
Well it's not possible for absolutely everything, but: -Put seams where there are seams in real life (like clothing seams, or panel-lines), or material separations in real life. -Put seams at the bottom, or the side that is least visible. Every single object has an orientation that is preferred: even a 'physics-crate' that…