Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
We don't have a public release for this yet unfortunately. Hopefully it wont be too long. Sorry! The Freelancer license absolutely allows for commercial use (regardless of revenue). It is designed for freelance and/or non-commercial use. The EULA is a little more complex in terms of legal wording but essentially the only…
It is in demand, similar to the other game art disciplines. Some opinions about that here: http://wiki.polycount.com/wiki/Game_Industry#Art_Disciplines What artists are considered the best? Opinions and examples here: http://wiki.polycount.com/wiki/Portfolio#Examples Yes it can be freelanced,…
Sorry me neither, I don't actively seek freelance work per se, only via 'word of mouth' recommendations at this point which thus far I've managed to land a couple of good paying ongoing domestic jobs, by that I mean interstate (BTW my home is Australia) so all I'm able too suggest is look at Freelancer and Fiverr or even…
Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
Hello. Sorry for my bad english :smiley: I'm 3d generalist, but I'm not on high level in anything. Actually, I am far from high level. Now I want to learn and be advance in just one thing. My goal is to work as a freelancer on big projects. So, my question is: What is the best part of CG to learn so I can work as a…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
A character in that style can be done completely in Flash. Yes, in parts. For animation tutorials, look at technical ones that explain how hierarchical animation works in Flash. https://www.google.com/search?q=flash+hierarchy+animation For the fundamentals of creating quality animation look at resources like…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…