A polygon is one sided, it's face normals only point in one direction. When viewed from the "back" in a game engine you will see right through it. To counteract this you make a duplicate of the faces that need to be seen from both sides and flip their face normals. So you end up with two polygons occupying the same 3d…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Hey guys, thanks for the comments! Thanks butt_sahib, I now some of your work and it is very solid, so your critique is important to me. But let me maybe put it that way: I don't think what you or BradMyers say is wrong, I'ts just not what I aim at with this exercise. Of course you could never become a great sculptor with…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
Adding some faked AO and highlights onto your texture will push this a LONG way. This was 5 minutes in photoshop with the dodge/burn tool to try and push the shapes in and out. Hope this helps! As for your terrain, you have a lot of really large details and really tiny details, but no medium ones. Try and add some flatter…
Also another problem is that when I usually paint in mask mirror mode on a side of the face the opposite side doesn't look like is getting enough tpression and sometimes it fades out the trail I am drawing ... liek when I draw a suture manually in mirror mode and black masking the opposite side comes out washed out or not…
The eye sockets need to bulge more, remember that the eye ball is actually much bigger than what we see externally, and it also surrounded by muscles. Also continue sculpting around the entire head, nothing worse (well I'm sure there are some thing in fact) than a sculpt that has has lots of detail on the face, through to…
That seems like a risky thing to do - you just wont develop your sense of balance. Things connect to each other in overarching arcs and lines of strength that you just wont see here. The full face rough sculpts are a very interesting thing to do, and the fact that you found it hard proves that you were learning. Dont…